Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines2
Other1
Spot removal6
Land destruction1
Board wipes1
Stax & hate8
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands4
Taplands1
Basic lands1
Plains+29
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 tribal lords, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces11
Win conditions3
Combat threats16
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats93Interaction90Mana base70
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Soldier Tribal21 cards
21 soldier creatures detected. Tribal synergies can create powerful board states.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.