Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(148 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Land ramp2
Other acceleration1
Treasure generators2
Tutors2
Draw engines2
Recursion1
Spot removal4
Protection2
Fetchlands2
Dual & shock lands1
Utility lands3
Taplands18
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 extra combats, 2 haste enablers, 8 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Combat threats4
Token generators4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base66Threats59Speed21
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vehicles18 cards
18 vehicles. Crew your way to victory with artifact creatures.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.