Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(350 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Draw engines9
Cantrips & burst draw2
Value engines1
Counterspells2
Spot removal8
Board wipes2
Two-Color Mana Base (no fixing needed)+11ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands7
Combat Damage Synergy: token swarm strategy, 4 token doublers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces32
Win conditions1
Combat threats2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats96Interaction86Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy41 cards
41 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.