Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(417 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana8
Mana rocks7
Other acceleration1
Tutors3
Draw engines6
Cantrips & burst draw5
Counterspells1
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (3)+14ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands1
Commander Synergy (1 groups)+12ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces1
Synergy pieces7
Win conditions4
Sacrifice outlets1
Drain effects4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Speed94Mana base84Threats75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Treasure15 cards
15 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.