Commander
No commander provided3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(219 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (49% CMC 5+)+-10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal11
Graveyard hate1
Board wipes4
Stax & hate1
Protection3
Fetchlands2
Premium utility lands1
Utility lands5
Taplands6
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 2 damage multipliers+18ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Win conditions2
Combat threats2
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Interaction82Mana base60Threats43
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Angel Tribal12 cards
12 angel creatures detected. Tribal synergies can create powerful board states.
Dragon Tribal9 cards
9 dragon creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.