3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(179 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8
Fast mana1
Mana rocks1
Other acceleration2
Mono-Color Mana Base (no fixing needed)+27
Fetchlands1
Basic lands1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Threats85Mana base70Speed58

0.1 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Deathtouch23 cards

23 deathtouch synergies. Small creatures that kill anything they touch.

Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.