Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(179 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration2
Draw engines6
Cantrips & burst draw5
Recursion2
Value engines2
Spot removal14
Protection4
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions4
Combat threats17
Sacrifice outlets1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats85Mana base70Speed58
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Deathtouch23 cards
23 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.