8.9±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.9
High confidence738 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana dorks3
Land ramp11
Other acceleration2
Treasure generators1
Tutors5
+3
Draw engines7
Cantrips & burst draw2
Recursion9
Value engines2
Artifact/enchantment removal1
Spot removal4
+3.5
Graveyard hate1
Land destruction1
+4.9
Stax & hate1
Protection4
+1.6
Mana Acceleration (19 sources)+7ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+7
+5
Dual & shock lands5
+6
+6
+6
+4
+4
Premium utility lands5
+5
+5
+5
+5
+2
Utility lands10
+4
+3
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+2
+2
+4
13 Combo Families (36 lines, Consistency: 96%)+83ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces24
Synergy pieces10
+7
Win conditions1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Threats99Mana base96Consistency92
1.9 above Bracket 3 ceiling (7)
0.1 below Bracket 5 threshold (9)
2-card combo are present, but the power level already places this deck in Bracket 4.
✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 5
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Lands Matter (Commander)12 cards
This deck synergizes with lands entering, leaving, or being sacrificed.
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History1 snapshot
Grade
Power9.5→8.9-0.6
BracketB5→B4(-1)
Vectors
Velocity
87→88
+1
Consistency
91→92
+1
Interaction
47→27
-20
Efficiency
96→96
—
Lethality
99→99
—
Card Changes
Added (3)
+2
+2
+2
Combos:39→36-3