Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(331 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks7
Land ramp8
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal5
Artifact/enchantment removal1
Board wipes2
Protection3
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands5
3 Combo(s) Detected (Consistency: 60%)+28ⓘ
Combat Damage Synergy: token package, 4 extra combats, 3 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces5
Synergy pieces9
Win conditions2
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base89Threats89Speed70
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.