2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence166 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp1
Other acceleration1
Other acceleration1
Commander Synergy+1ⓘ
Tutors4
Draw engines4
Cantrips & burst draw6
Scry & Surveil1
Recursion9
Value engines5
Synergy support1
Spot removal9
Board wipes3
Stax & hate3
Edict effects1
Protection1
Two-Color Powerhouse Lands+3ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces3
Win conditions2
Combat threats12
Drain effects1
Token generators4
Reanimation1
Enablers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters14 cards
14 counter synergies. Grow creatures over time for massive threats.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.