Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(410 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Draw Engine (Elminster provides card draw)+10ⓘ
Tutors3
Cantrips & burst draw13
Recursion1
Value engines1
Counterspells11
Spot removal6
Graveyard hate2
Board wipes9
Two-Color Mana Base (no fixing needed)+24ⓘ
Premium utility lands1
Utility lands4
5 Combo(s) Detected (Consistency: 73%)+38ⓘ
Tempo Control (lockout lethality)+20ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction95Threats81Consistency79
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.