Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(180 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration3
Draw engines4
Cantrips & burst draw12
Recursion2
Value engines5
Spot removal16
Stax & hate1
Protection2
Fetchlands3
Utility lands1
Taplands11
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+2.5ⓘ
Synergy pieces11
Combat threats9
Sacrifice outlets1
Token generators1
Extra turns3
Damage multipliers1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats91Mana base64Interaction56
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.