Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence202 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks6
Land ramp1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines13
Cantrips & burst draw1
Recursion2
Value engines23
Other2
Counterspells3
Spot removal3
+5
Board wipes1
Stax & hate1
Protection5
Dual & shock lands8
+6
+5
+5
+5
+5
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+3
+5
+7
Combat Damage Synergy: token package, 4 token doublers, 2 evasion enablers+25ⓘ
Tempo Control (lockout lethality)+7.9ⓘ
Synergy pieces1
Win conditions2
Combat threats4
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency85Mana base83Interaction62
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters37 cards
37 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.