Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(534 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks7
Mana dorks1
Treasure generators1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw1
Counterspells9
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes7
Stax & hate3
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands5
Utility lands8
Taplands4
2 Combo(s) Detected (Consistency: 45%)+21ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces3
Synergy pieces4
Win conditions2
Drain effects2
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction96Mana base91Threats87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.