Isshin, Two Heavens as One

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
See all Isshin, Two Heavens as One data
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence178 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw1
Value engines2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Fetchlands1
Dual & shock lands1
Utility lands2
Taplands6
Basic lands3
Combat Damage Synergy: token package, 4 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25
Commander Synergy+5
Win conditions2
Combat threats9
Token generators7

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal20 cards

20 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.