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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence495 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks6
Mana dorks4
Land ramp9
Other acceleration1
Treasure generators3
Commander Draw Engine+10ⓘ
Commander Synergy+6ⓘ
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion2
Value engines4
Control Strategy+30ⓘ
Counterspells2
Spot removal8
Board wipes2
Stax & hate1
Protection2
Mana Acceleration+12ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands8
Basic lands5
Combat Damage Synergy: token package, 1 extra combat, 4 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 58%)+23ⓘ
Commander Synergy+12ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats4
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal15 cards
15 dragon creatures detected. Tribal synergies can create powerful board states.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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