Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(362 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks4
Mana dorks1
Other acceleration3
Low Land Count (18/29)+-28ⓘ
Tutors1
Draw engines4
Recursion5
Value engines3
Spot removal8
Graveyard hate1
Board wipes4
Edict effects2
Protection2
Mono-Color Mana Base (no fixing needed)+38ⓘ
Mono-Color Powerhouse Lands (6)+24ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (18/29)+-28ⓘ
Utility lands12
Taplands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces8
Win conditions5
Combat threats2
Sacrifice outlets4
Drain effects4
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats91Interaction85Speed76
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.