Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence153 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp6
Other acceleration1
Treasure generators4
Other1
Commander Draw Engine (Daretti, Scrap Savant provides card draw)+15ⓘ
Tutors4
Draw engines3
Cantrips & burst draw13
Recursion2
Value engines3
Spot removal18
Stax & hate1
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands1
+2
Basic lands1
+34
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Win conditions1
Combat threats5
Sacrifice outlets4
Token generators4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Consistency67Speed56
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts (Commander)15 cards
This deck synergizes with artifacts as a primary resource.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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