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HomeExplore decksCommanders
BG

Experiencing Meren

viaMoxfieldMoxfield·33 views·10h ago

Power level

5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence410 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana dorks2
Land ramp6
Other acceleration1
Other1
Commander Synergy+18ⓘ
Tutors6
Draw engines5
Cantrips & burst draw1
Scry & Surveil2
Recursion11
Value engines5
Synergy support1
Artifact/enchantment removal3
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate4
Edict effects1
Protection1
Two-Color Powerhouse Lands+6ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Utility lands17
Taplands5
Basic lands2
Commander Synergy+10ⓘ
Combat Damage Synergy+4ⓘ
Synergy pieces7
Win conditions1
Combat threats4
Sacrifice outlets5
Drain effects1
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 1→ Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

AristocratsCore (23 cards)

23 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
Go-Wide / WeeniesCore (16 cards)

16 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Human TribalCore (14 cards)

14 human creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History5 snapshots

Grade

Power5.8→5.8—
BracketB3→B3

Vectors

Velocity
41→42
+1
Consistency
90→90
—
Interaction
64→62
-2
Efficiency
87→87
—
Lethality
66→66
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.7→5.8+0.1
BracketB3→B3

Vectors

Velocity
41→41
—
Consistency
89→90
+1
Interaction
64→64
—
Efficiency
87→87
—
Lethality
67→66
-1

Card Changes

Added (1)

Removed (1)

Grade

Power5.7→5.7—
BracketB3→B3

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power5.9→5.7-0.2
BracketB3→B3

Vectors

Velocity
42→41
-1
Consistency
92→89
-3
Interaction
62→64
+2
Efficiency
87→87
—
Lethality
67→67
—

Card Changes

Added (6)

Removed (4)

Grade

Power6.1→5.9-0.2
BracketB3→B3

Vectors

Velocity
51→42
-9
Consistency
87→92
+5
Interaction
57→62
+5
Efficiency
85→87
+2
Lethality
87→67
-20

Card Changes

Added (23)

Removed (19)

Combos:2→0-2