Commander
2.3±0.2
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(115 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Other1
Tutors1
Draw engines2
Cantrips & burst draw15
Recursion2
Value engines7
Other1
Counterspells4
Spot removal13
Two-Color Mana Base (no fixing needed)+34ⓘ
Taplands3
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces9
Combat threats10
Sacrifice outlets1
Drain effects2
Group slug1
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base75Consistency49Threats43
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Spellslinger17 cards
17 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.