Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(438 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration1
Tutors2
Draw engines9
Cantrips & burst draw5
Recursion1
Value engines2
Counterspells9
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate4
Two-Color Mana Base (no fixing needed)+20ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands3
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats3
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction96Consistency82Threats82
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Bird Tribal10 cards
10 bird creatures detected. Tribal synergies can create powerful board states.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.