Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(423 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators2
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines4
Counterspells1
Spot removal4
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Protection6
Dual & shock lands11
Premium utility lands4
Utility lands3
Taplands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 extra combats, 5 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (3 groups)+21ⓘ
Synergy pieces11
Win conditions6
Combat threats10
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats97Mana base86Interaction84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.