First Flight

Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence289 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10
Fast mana1
1+10
Mana rocks7
2+6
2+5
2+4
2+4
2+4
3+4
4+3
Land ramp2
1W+5
3+2
Other acceleration1
2U+2
Commander Draw Engine (Isperia, Supreme Judge provides card draw)+10
Draw engines8
WU+5
2U+5
3U+5
2UU+5
4+2
4U+2
2WWUU+5
5UU+3
Cantrips & burst draw6
3+2
2U+2
XWUU+2
3WU+2
4UU+2
5UU+2
Value engines2
3WW+1
5UU+9
Synergy support1
3WW+1
Counterspells3
UU+8
1U+6
WUU+6
Spot removal9
W+7
W+7
W+2
1W+2
2W+5
2W+4
2W+2
3U+5
3W+2
Graveyard hate1
1W+8
Board wipes2
2WWU+6
3WW+6
Stax & hate2
3UU+1
5UU+2
Protection2
1W/UW/U+5
4WWW+1
Two-Color Mana Base (no fixing needed)+17
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+15
+15
Combat Damage Synergy: token package, 7 evasion enablers, aristocrats engine, 1 damage multiplier+25
Synergy pieces9
WU+4
2W+4
2W+2
2WW+4
3WU+4
4U+2
4UU+4
5UU+2
8WW+4
Win conditions2
3WWW+5
4WWW+4
Combat threats12
1U+2
1W+2
2W+5
1WU+2
2WU+2
3UU+3
3WW+2
3WW+2
3WU+2
3WW+1
3WW+1
5UU+2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
Threats84Interaction82Consistency70

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

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Lifegain12 cards

12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Flying Matters7 cards

7 flying synergies. Take to the skies with evasive attackers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.