Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence457 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (2 groups)+5ⓘ
Fast mana2
Mana rocks8
Other acceleration2
Treasure generators3
Other3
Commander Synergy (1 groups)+1ⓘ
Tutors5
+4
Draw engines3
Cantrips & burst draw5
Recursion5
Value engines6
Other1
Counterspells2
Spot removal6
Board wipes4
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands9
+9
+9
+9
+6
+6
+6
+5
+5
+5
Premium utility lands5
+5
+5
+4
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces12
Win conditions2
Combat threats5
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats95Mana base94Consistency81
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
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Treasure10 cards
10 treasure generators. Ramp and artifact synergies in one package.
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