Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion2
Value engines3
Counterspells10
Spot removal11
Graveyard hate2
Board wipes1
Stax & hate3
Protection6
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Utility lands9
Taplands1
Basic lands1
Island+25
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces9
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction97Threats88Consistency74
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.