Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(416 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw6
Recursion3
Counterspells1
Spot removal4
Board wipes2
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands13
Taplands8
12 Combo(s) Detected (Consistency: 66%)+66ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+17ⓘ
2 extra turn effects+10ⓘ
Combo pieces14
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats98Mana base86Consistency73
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Artifacts Matter28 cards
28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Combos12 total
- Inspirit, Flagship Vessel+Kilo, Apogee Mind+Magistrate's Scepter
- Kilo, Apogee Mind+Freed from the Real+Pentad Prism
- Kilo, Apogee Mind+Freed from the Real+Crystalline Crawler
- Magistrate's Scepter+Resourceful Defense
- Moxite Refinery+Magistrate's Scepter
- Magistrate's Scepter+Clock of Omens
- Inspirit, Flagship Vessel+Magistrate's Scepter+Coretapper
- Steel Overseer+Crystalline Crawler+Freed from the Real
- Kilo, Apogee Mind+Magistrate's Scepter+Freed from the Real
- Emry, Lurker of the Loch+Coretapper+Magistrate's Scepter