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HomeExplore decksCommanders

+1/+1 Counters Deck

viapasted list·1 view·2h ago

Power level

5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence310 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp2
Tutors4
Draw engines2
Cantrips & burst draw3
Scry & Surveil1
Value engines13
Synergy support5
Counterspells3
Artifact/enchantment removal2
Spot removal1
Graveyard hate3
Board wipes2
Protection5
Dual & shock lands6
Premium utility lands1
Utility lands14
Taplands1
Basic lands3
3 Combo Families+33ⓘ
Combo pieces7
Synergy pieces7
Win conditions1
Combat threats10
Token generators2
Clone effects1
Enablers1
Other6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+2-card combo 2→ Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes6 total

+1/+1 CountersCore (26 cards)

26 counter synergies. Grow creatures over time for massive threats.

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ComboCore (24 cards)

This deck is built around assembling one or more infinite combo finishes.

,,,,
Go-Wide / WeeniesCore (15 cards)

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos3 total

  • 2-card combos · 2
  • ++
    1 setup prereq
  • +
  • 3-card combo · 1
  • +++
    1 setup prereq