Copy of - Deadtouch - League

2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(126 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15
Other acceleration2
Mono-Color Mana Base (no fixing needed)+31
Basic lands1
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers+12
Win conditions1
Sacrifice outlets1
Token generators2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
Mana base70Interaction56Speed43

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Deathtouch23 cards

23 deathtouch synergies. Small creatures that kill anything they touch.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Proliferate13 cards

13 proliferate effects. Multiply all your counters at once.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.