Commander
2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(126 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Mana dorks3
Land ramp2
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines5
Spot removal13
Graveyard hate1
Stax & hate1
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers+12ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Interaction56Speed43
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch23 cards
23 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.