Commander
No commander provided4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(319 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Mana dorks10
Land ramp3
Other acceleration1
Treasure generators1
Draw engines2
Cantrips & burst draw8
Recursion2
Value engines2
Spot removal8
Graveyard hate1
Board wipes3
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands12
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces23
Win conditions7
Combat threats1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats93Mana base82Interaction68
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Tokens (Commander)28 cards
This deck generates and leverages a wide board of creature tokens.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.