Commander
8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(580 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana10
Mana rocks2
Other acceleration1
Treasure generators2
Low Land Count (27/30)+-8ⓘ
Tutors8
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines5
Counterspells3
Spot removal8
Graveyard hate1
Stax & hate10
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (27/30)+-8ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands3
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 4 extra combats, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Tempo Control (lockout lethality)+6.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats3
Sacrifice outlets1
Reanimation1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Interaction96Mana base91Speed89
1.6 above Bracket 3 ceiling (6.5)
0.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.