Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks11
Other acceleration1
Treasure generators1
Draw engines3
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells10
Spot removal7
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands4
Taplands1
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats1
Token generators4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction84Speed78Mana base65
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm9 cards
9 storm synergies. Chain spells for exponential value.