Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(234 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration3
Treasure generators2
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines1
Spot removal4
Board wipes3
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands2
Taplands1
Basic lands1
Swamp+34
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces6
Win conditions2
Combat threats1
Drain effects3
Token generators3
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats82Mana base70Speed46
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.