Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(370 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks1
Other acceleration2
Treasure generators1
Low Land Count (31/32)+-3ⓘ
Tutors2
Draw engines2
Cantrips & burst draw4
Value engines3
Spot removal3
Two-Color Mana Base (no fixing needed)+37ⓘ
Low Land Count (31/32)+-3ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands1
3 Combo(s) Detected (Consistency: 60%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces14
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats98Mana base75Consistency47
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal39 cards
39 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.