Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(155 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Other acceleration1
Treasure generators2
Low Land Count (34/36)+-5ⓘ
Draw engines5
Cantrips & burst draw5
Recursion4
Value engines5
Counterspells3
Spot removal3
Stax & hate2
Other1
Mono-Color Mana Base (no fixing needed)+29ⓘ
Low Land Count (34/36)+-5ⓘ
Utility lands8
Taplands3
Basic lands1
Island+23
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Win conditions2
Token generators2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Consistency51Interaction33
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.