Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(203 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw13
Value engines1
Counterspells6
Spot removal14
Board wipes1
Protection5
Dual & shock lands2
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands1
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+10
+8
+7
Combat Damage Synergy: token swarm strategy, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions1
Combat threats7
Drain effects1
Token generators2
Clone effects1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats86Interaction77Mana base66
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
,,,,
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.