Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(297 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks8
Land ramp2
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw7
Recursion3
Value engines2
Spot removal6
Graveyard hate2
Board wipes3
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces25
Win conditions2
Drain effects1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats92Mana base71Speed61
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)29 cards
This deck generates and leverages a wide board of creature tokens.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.