Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(196 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration3
Tutors1
Draw engines7
Cantrips & burst draw5
Recursion5
Value engines6
Spot removal5
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands12
Taplands10
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces5
Combat threats11
Drain effects8
Token generators1
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base85Consistency80Threats80
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)15 cards
This deck generates value from sacrificing and recurring creatures.
Lifegain29 cards
29 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.