Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(285 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other1
Draw engines3
Cantrips & burst draw2
Value engines3
Other2
Spot removal4
Artifact/enchantment removal1
Board wipes2
Protection7
Two-Color Mana Base (no fixing needed)+4ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+10
+12
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces25
Win conditions1
Combat threats11
Sacrifice outlets1
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats94Mana base75Interaction56
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.