Commander
3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(173 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp3
Treasure generators1
Draw engines4
Cantrips & burst draw6
Recursion2
Value engines4
Counterspells2
Spot removal4
Graveyard hate1
Stax & hate3
Protection8
Other2
Premium utility lands2
Taplands8
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces6
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Interaction67Speed55Mana base51
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion8 cards
8 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.