Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(355 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana dorks3
Land ramp16
Other acceleration3
Treasure generators1
Tutors8
Draw engines7
Cantrips & burst draw7
Value engines4
Other1
Spot removal3
Artifact/enchantment removal1
Protection2
Mana Acceleration (26 sources)+15ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Fetchlands3
Utility lands3
Taplands1
Basic lands1
Forest+33
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions4
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed93Consistency86Mana base80
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Landfall8 cards
8 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.