5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(356 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks7
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion4
Value engines2
Counterspells3
Spot removal10
Artifact/enchantment removal1
Board wipes3
Protection3
Two-Color Powerhouse Lands (5)+18ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base90Interaction89Threats77
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.