Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(411 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana10
Mana rocks3
Other acceleration2
Treasure generators1
Tutors3
Draw engines1
Cantrips & burst draw9
Value engines1
Counterspells1
Spot removal8
Artifact/enchantment removal1
Protection5
Other1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands1
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces6
Win conditions3
Sacrifice outlets1
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Speed86Threats83Mana base80
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.