Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(406 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks9
Land ramp6
Other2
Cantrips & burst draw4
Recursion2
Counterspells8
Spot removal3
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands5
Dual & shock lands10
Premium utility lands9
Utility lands1
Other1
Combat Damage Synergy: token package, 1 haste enabler+21ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Token generators20
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base96Threats90Speed79
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy36 cards
36 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones36 cards
36 clone effects. Copy the best threats on the battlefield.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.