Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence338 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Treasure generators5
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines3
Control Strategy Bonus (23.3 interaction cards)+30ⓘ
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes8
Stax & hate12
Protection9
+1
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
+9
+5
+4
+4
Premium utility lands1
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
Basic lands2
+7
+7
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats8
Token generators4
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Interaction89Threats86Mana base75
1.9 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Forced Combat / Goad27 cards
27 forced combat effects. Make opponents attack each other.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.