Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(429 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Mana dorks4
Land ramp1
Treasure generators1
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate14
Protection4
Two-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands1
5 Combo(s) Detected (Consistency: 22%)+27ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces6
Synergy pieces6
Combat threats4
Sacrifice outlets1
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats97Interaction93Speed77
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.