Commander
5.9±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(406 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks1
Mana dorks4
Land ramp11
Other acceleration2
Treasure generators1
Other1
Commander Draw Engine (Lord Windgrace provides card draw)+10ⓘ
Low Land Count (26/27)+-3ⓘ
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion9
Value engines5
Counterspells1
Spot removal9
Graveyard hate3
Board wipes6
Stax & hate1
Protection3
Mana Acceleration (18 sources)+8ⓘ
Low Land Count (26/27)+-3ⓘ
Fetchlands1
+5
Dual & shock lands4
+5
+5
+4
+4
Premium utility lands1
+5
Utility lands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Other1
1 Combo Family (1 lines, Consistency: 75%)+21ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Combo pieces3
+4
Synergy pieces6
Win conditions1
Combat threats2
Drain effects1
Other2
+2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency88Threats85Mana base75
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
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