Commander
No commander provided2.3±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(116 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (51% CMC 5+)+-10ⓘ
Mana rocks2
Mana dorks1
Treasure generators1
Tutors6
Draw engines1
Recursion4
Value engines1
Utility lands1
Taplands4
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces1
Token generators5
Reanimation4
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Threats45Mana base40Consistency29
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.