Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(468 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks4
Land ramp1
Other acceleration1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors8
Draw engines2
Recursion3
Value engines1
Spot removal4
Board wipes1
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands5
6 Combo(s) Detected (Consistency: 84%)+46ⓘ
Combat Damage Synergy: token swarm strategy, 7 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces9
Win conditions1
Combat threats5
Sacrifice outlets3
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats99Mana base80Consistency71
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal31 cards
31 goblin creatures detected. Tribal synergies can create powerful board states.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.