RED GO BRRRR

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Deterministic combo linesSolphim, Mayhem Dominus,Heartless Hidetsugu
High confidence(348 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+29
Mana Acceleration (12 sources)+2
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats96Interaction74Mana base70

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Mass land denial — none
Extra turns — none

Themes8 total

Burn16 cards

16 damage dealers. Burn opponents down with direct damage.

Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

Legends Matter8 cards

8 legendary synergies. Your legends grow stronger together.

Combos6 total