Edgar Markov

Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence543 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy+23.5
Efficient Curve+8
Fast mana5
Mana rocks1
Other acceleration2
Treasure generators1
Commander Synergy+1
Tutors5
Draw engines8
Cantrips & burst draw2
Scry & Surveil1
Value engines2
Other1
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate2
Protection1
Fetchlands2
Dual & shock lands5
Premium utility lands5
Utility lands11
Taplands2
Basic lands3
4 Combo Families+40
Combat Damage Synergy+25
Commander Synergy+11
Combo pieces4
Synergy pieces8
Win conditions2
Combat threats9
Sacrifice outlets1
Drain effects6
Token generators2
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 2
Minimum Bracket 3
2-card combo 4
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Aristocrats (Commander)14 cards

This deck generates value from sacrificing and recurring creatures.

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Vampire Tribal33 cards

33 vampire creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos4 total

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