Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(388 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks8
Land ramp6
Other acceleration3
Draw engines8
Cantrips & burst draw2
Recursion2
Counterspells2
Spot removal15
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection1
Two-Color Powerhouse Lands (5)+14ⓘ
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands12
Taplands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces5
Win conditions3
Combat threats3
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base88Interaction87Threats82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.